|Various inspiration and stock for ideas|
I love all things escapist. Fantasy, scifi, alternate reality. Reading, movies, games. Drawing, painting, CG. |
I am currently working towards a career in graphic design and web publishing, and have nearly completed my Bachelor of Computing Studies degree towards this end.
Using Your Content With G3FSo, it looks like it's time for some reminders and updates on the conversion processes and where we stand.
Right now you just can't use V4, G1 or G2 skins on G3F. I don't know if this will change. Given the new UV and material setup, probably not.
Expressions will not transfer in either direction. G2F's face is animated with morphs, whereas G3F's is animated using a full bone rig; they're just not compatible setting types. You can see G3F's facial bone rig by using the "show hidden nodes" option in the scene tab, but don't do it unless you really need to; there are many, many small bones there.
A couple of people have told me that when using shoes, this method doesn't work for them with G3F. It still works for me. I think the problem is that I wasn't clear enough that you have to select G3F, hold down CTRL, and then click the shoes at one partic
10 tips for photomanipulation newbiesThis is a reprise of an earlier article!
We have a lot of newbies to the photomanipulation community, and I wanted to welcome you and address some important tips for helping integrate you into our community.
1. Watch or join CRPhotomanipulation. This is the hub for all official photomanipulation contests and activities. It is also a place where you can submit your artwork (1 per week) to help get exposure. This is a great way to bring art to our attention. We really want to get to know you and your work!!
2. Watch your photomanipulation CVs. Right now that's me and AbbeyMarie. This is not a sad plea for attention or fishing for watchers! We have information about things going on in the community at-large that might not come through CRPhotomanipulation. We are looking out for you!
3. Hone your craft. DeviantArt has a lot of really spectacular tutorials for you to use. There are also other great sites out there that
Using the Forums to your BenefitChat and Forums Week
The DeviantArt forum houses several forums where deviants can create threads for discussion. In this article, I will be showing you some ways that you can utilize the forum to your benefit. Essentially, you will learn how to make the DeviantArt forum work for you in ways you may not have previously known were possible.
Before you can use the forum to your benefit you must first learn the basics of the forums, which comes down to the guidelines and FAQs. The forum page consists of several forum categories that each focus on a specific topic. Each forum category comes with its own set of guidelines in the form of "sticky threads," which you should read before posting or responding to threads. It is strongly recommended you review the sticky threads at the top of every forum.
Know your FAQs
Also, it is highly recommended that you review t
[Tutorial] Making of Kasper On The BeachUPDATE: An outdoor lighting video tutorial is here.
Here is the render. There are better ones, definitely, but there are worse; and what I am about to explain will hopefully be of help to those who are still confused about skin and lights.
I loaded the Ultimo Paradiso product from DAZ3D via the "Build Island" and "Few Plants Only" scripts (I may be getting their names a little wrong). Most materials I did not convert, just the ocean (to the DAZ Water shader, with the aqua color added to the glossy color) and the Island itself (so that I could add metallic flakes to the sand). If anything, this ends up looking less realistic than the character even after I added SubD to all the meshes that are visible close up. It wasn't really made to be seen this close. I deleted the sky dome to use DAZ Studio's Sun-Sky.
The amount of geometry in the scene doesn't slow down the render much, b
Digital Hacks #4: Mobile CreativityOur mobile devices have transformed our lives from how we interact with others, manage our lives, and much more. It was not long ago, ensuring you could sketch your ideas out whenever inspiration struck required that you carried around a sketchbook and pencil with you wherever you went. Granted, you can still do this if you prefer to sketch your ideas on paper. However, thanks to modern technology, artists have the ability to sketch, draw, paint, write, manipulate photos, and much more using their mobile devices.
For me, the ability to create on the go with my tablet and/or phone is a life saver. I am often required to sketch out concepts for clients at my job on the spot and it is easier to do this on my tablet and send my sketch straight into Photoshop than use paper knowing I will end up having to scan it in, edit the document, redraw the concept, and more. Also, I tend to get inspiration from the weirdest places at the weirdest times and while I do not always carry paper with
Why Is Winter Coming
Winter is Coming
Few phrases are more closely associated with the Game of Thrones fandom than this one. We know that winters in Game of Thrones are long, often lasting several years. It is also difficult for people in that world to predict when the seasons will change, the Citadel even has a special, rare breed of white raven they send out to deliver the news of the changing season. While this may just be the way that the seasons in the world of Game of Thrones
Collection: Of Angels and Demons Vol. 2
Realm of Fantasy: Of Angels
and Demons Vol. 2
Dungeons and Dragons Credence
“Such angels and their halos
wells of molten gold spilling
on their necks without burning
their dark skin full of bones and swords
so unlike those demons who with
the paleness of the parched thirst
upon thirst and with clawed hands
tear at their own throats
both searching in ancient circles
The Resurrection of Mara Jade
The Resurrection of Mara Jade
Like millions of kids growing up in the 1980s, I spent many happy hours imagining what it would be like in the rosy future when George Lucas made new Star Wars movies. It was almost as difficult and delicious to imagine as adulthood.
Return of the Jedi came out in 1983, but many, many years would pass before we had new stories. In the meantime, we created our own stories with fan art, fan
Collection: Storage Areas or Twilight Zones?
Storage Areas or Twilight Zones?
Most basements and attics are part of the house, but not a part of the home.
Especially in childhood, these poorly-lighted areas are, at best, under a family’s occupation – but one can never trust that any spectral entities or spirits who might be there, abiding in the shadows, are ever fully loyal to the current family living in their home. Here’s a gallery of deviations to help you recall that first afternoon you eve
Mr. Holmes or On the Struggles of Human Mortality
“Mr. Holmes,” or, On the Struggles of Human Mortality
Outstanding in the Field
The upcoming film Mr. Holmes, based on the novel “A Slight Trick of the Mind” by Mitch Cullin, is about a 93 year old Sherlock Holmes who is in the process of writing his story and piecing together events from a 30 year old case that he feels is unfinished. In the midst of these endeavors Holmes is also trying to solve the mysteries of human
Tomasz Opasinski: So You Wanna Be In Pictures
Entertainment Advertising Creative Director
When his dream of one day being Captain of a naval vessel was taken away from him due to his irreparable poor eyesight, Tomasz Opasinski turned to his most powerful talent in life: he could draw and paint. Still in his native Poland, he enrolled in the School of Advertising, taking courses in computers and publishing.
The Polish Navy’s loss was an incalculable gain for worldwide creative arts lovers, especially fans of movies and the innovative movie poste
The Dead Zone
Julien Coquentin The Dead Zone
the dead zone
Julien Coquentin (bwiti) is a French “street art” photographer who captures people interacting with their environments, usually public spaces.
Sometimes the photos are “natural” captures in the moment. Sometimes the subjects are posed to become a part of the scene, sometimes as a comment on or extension of existing atmospheric art in the background, like graffiti (as in his series, “Please Draw me a Wall.”)
Cosplay Friday: X-Men
COSPLAY FRIDAY: Xavier’s School For Gifted Youngsters
Rogue Gambit I
The X-Men made their comic book debut in 1963 as a group of mutants who were born with superhuman powers and were feared and hated by society for being different from humans.
The inspiration for The X-Men came from the Civil Rights Movement of the 1960s and was originally titled The Mutants. Marvel asked editor Stan Lee to change the title because they thought no one would know what the wor
Collection: Mt. Everest
Lighthouse and Mt Everest
To touch the face of God…
Until the manned spaceflights of the 1960s let humanity “slip the surly bonds of earth,” the closest one could get to the heavens was Mt. Everest, the highest mountain in the world. As the breathtaking gallery presented here well documents, there is probably no more awe-inspiring geographic formation in our world. The summit actually pierces the clouds, often obscuring the &
Creator Owned Comics
Marvel Superheroes ver 2
Can creator owned comics save the comics industry?
The Comics Industry is going through something of a secret crisis right now. A crisis that could have been avoided, but one where there is still a way out. The two biggest problems are a stagnation of business ideas and lack of sales.
Let’s look at the origins of these problems
For years many have bemoaned the fact that comics have lost their easy accessibility. For decades comics w
[Tutorial] Lighting and Tone Mapping In IrayVideo is now live at YouTube!
I forgot to mention f-stop on the scene cameras and the exposure value chart on that one, so it may be worth looking at the bottom of this one for that even if you wait to watch the video.
Here is the infographic I used. Special thanks to fuseling and Lyoness1 for helping me find online resources.
This tutorial will discuss adding more realism to your lighting by balancing your light and tone mapping settings. It is not identical to the YouTube tutorial, but it will cover the same information.
I. Render Settings, Default HDR Lighting And Tone Mapping
a. Camera And Render Settings
First let me discuss the camera and render settings, though render settings in general is where you will find nearly all of the controls relevant to this tutorial.
Always render through a "Default Camera" or add one; do not use
[Tutorial] Creating Dust And Atmosphere in IrayA video version is here.
I learned this method from jag11 on the DAZ3D forums, who is thanked for permission to use it in this tutorial!
In 3Delight there's no way to create atmosphere or godrays (the rays that are visible when light passes through dust or particles). There are products to facilitate (one of them mine), but most are either not the easiest to use or ultimately just a faking of a feature the engine lacks. Many artists use postwork instead.
DAZ Studio 4.8 Beta's new Iray engine also lacks a native mechanism for creating atmospheric volumes - but it can be easily convinced to produce them! They will come from your lights and react to objects in your scene. I did a test image of Jack Tomalin's Chapter House Iray scene (free to Plat Club members
Today's Iray Tip: OptiX AccelerationIn your DAZ Studio Render settings under Advanced, you will find the area that shows your CPU and graphics cards.
Below the "Photoreal" but above the "Interactive" areas, you will find a box labeled "OptiX Render Acceleration."
In my testing, checking the box to turn this on speeds up my renders, sometimes knocking off a third the render time, sometimes even half!
Others in the benchmark thread on the forum have gotten different results, some saying this even slowed things down. I'm interested in people's results.
Iray Surfaces And What They MeanI've updated and corrected this article based on DAZ's documentation. You should read that if you want more information. This will continue to be more of a "plain talk" breakdown.
Let us begin with the different types of shaders from the "Base Mixing" dropdown at the top. Choosing one of these will hide or gray out some options and reveal others.
The Iray shader behaves as though it has three layers: The "base" layer, the "metallic flakes" layer on top of that, and the "top coat layer" on top of that. It is possible to turn off the top two layers and not use their settings, but the ability to use them is a property this shader has that 3Delight did not. This makes using shaders made for Iray very important when rendering to get the best look in Iray!
Iray in DAZ Studio: Plain Talk About HardwareAs my deviantart and YouTube traffic explode with new Iray users, I'm still seeing a lot of confusion about this. Before we go on, please have a look at my time benchmarks for the scene I made for that purpose, try rendering it at 400x520 on your system, and compare.
We've also got a thread about it on the DAZ forum, where you can see a lot of people's hardware and how they did.
Hopefully this will help remove some confusion:
1. In general, the main thing that affects how fast you can render with Iray is how many CUDA cores and how much VRAM your Nvidia graphics cards have.
If you bought a card one or more years ago and it was a midrange/decent card then, it is of very little use to you with Iray. ATI Radeon cards don't work at all. There seem to be some issues with Macintoshs and older cards' drivers, but I don't completely understand how t