|Various inspiration and stock for ideas|
I love all things escapist. Fantasy, scifi, alternate reality. Reading, movies, games. Drawing, painting, CG. |
I work days as a web developer/designer for a large educational site.
Anchoring adornments using Rigid Follow NodesDAZ Studio 4.6 introduced the Rigid Follow Node feature. While aimed at content creators, it has real practical usage for non-content creators as well, such as anchoring adornments to a figure.
I have posted a short tutorial on YouTube showing how to use Rigid Follow Nodes to anchor nipple and navel piercings to a female figure. Please find it here:
[Tutorial]: Packaging/Testing Your Own ProductI often get asked how to package products before offering them to Daz3D. I was asked again today, and it occurred to me I should just do a tutorial I can link.
As I've said elsewhere, how you package the product does not matter initially because Daz is going to accept or reject it based on your renders alone. But should your product be accepted for testing, you need to have it correctly set up in its own directory so that you can easily zip it and know that all the files are in one place.
Separate from my Daz3D library, on a totally different drive, I have a folder called Daz4Test. Beautiful Skin Iray G2F goes into its own subfolder folder called "testbeautifulskinirayG2F". The data, library and Runtime folders of my product all go in testbeautifulskinirayG2F.
Then, in Daz Studio, I right-click on the words "Daz Studio Formats" in the Content Library tab. Then I choose "Add a Ba
[Mini-Tutorial] Iray Progressive Render SettingsThis weekend I got a chance to talk to the DAZ 3D developers about the progressive render settings and what they do. Here's some clarification on those settings. I did not know some of this myself until I had a chance to ask this weekend!
The progressive render settings are found in the "Render Settings" tab in DAZ Studio and the "Editor" portion of that tab. The important settings are:
Max Samples: Short version: The Max Samples count is the maximum number of samples Iray will achieve before it stops the render. The default number is 5000. How long it takes to get to 5000 samples varies by what kind of hardware your computer has - it will get to 5000 much faster on an Nvidia graphics card than a CPU or an AMD card.
Longer version, as best I was able to learn from web research: In any kind of rendering, the engine is trying to depict a 3D image as though it were in real space; in real space your eye views all images as continuous, but in the r