|Various inspiration and stock for ideas|
I love all things escapist. Fantasy, scifi, alternate reality. Reading, movies, games. Drawing, painting, CG. |
I work days as a web developer/designer for a large educational site.
Time-Lapse!Hey guys, here's a new painting time-lapse showing my process when creating (female) characters.
I'm also sharing my new tutorial on "Simple Female Figure" where you'll get 3 hours of condensed content distilled from my 10 years as a character artist in the video game industry - should allow you to progress much faster!
Here's the intro:
Thanks for the support!
Don't forget you get your $5 (up to $100 with referrals) here and be the first to know when Cubebrush.co launches - Redeem $5
[Mini-Tutorial] Iray Progressive Render SettingsThis weekend I got a chance to talk to the DAZ 3D developers about the progressive render settings and what they do. Here's some clarification on those settings. I did not know some of this myself until I had a chance to ask this weekend!
The progressive render settings are found in the "Render Settings" tab in DAZ Studio and the "Editor" portion of that tab. The important settings are:
Max Samples: Short version: The Max Samples count is the maximum number of samples Iray will achieve before it stops the render. The default number is 5000. How long it takes to get to 5000 samples varies by what kind of hardware your computer has - it will get to 5000 much faster on an Nvidia graphics card than a CPU or an AMD card.
Longer version, as best I was able to learn from web research: In any kind of rendering, the engine is trying to depict a 3D image as though it were in real space; in real space your eye views all images as continuous, but in the r
Tutorial - How To Draw BreastsHey guys, here's a free 30min chapter from the 3hour long tutorial on Simple Female Figure
Also, don't forget to grab your $5 by simply signing up to cubebrush.co before we launch!
[Tutorial]Creating Custom Rigging TemplatesThis will not have a video. It is intended for advanced users of DAZ Studio. You need to know how to use your modeling software and how to rig a clothing item in DS before you even think about trying this.
I get asked about this occasionally, but usually I place it with reverse projection morphs in the category of "things that are too hard for the average user," so I just answer the question one on one. The purpose of this tutorial is to create a reference for future vendors, and to remind myself if I forget in future.
You can turn any item into a rigging template in DAZ Studio. You shouldn't, because a lot of items will work very poorly for that. Some things will also never produce good results with a template, because rigging them properly is based on doing an unusual procedure correctly (high-heeled shoes) or because their geometry is too
[Tutorial] Blender Fluid Simulation for DSHere is a YouTube video version!
Blender has one of the few free fluid simulators out there, a rare treasure when such an add-on can cost thousands of dollars. This tutorial explores working with it to add fluids to your DAZ Studio scenes.
This is a challenging area, and it is hard on your hardware. Don't get into this unless you've got some time, you're willing to work in Blender, and you have at least an Intel quad core. I have one of these in my work machine, and and it's still time-consuming running fluid sims. AMD made an octo-core a while back. It performs worse than an Intel quad.
You also need a good amount of system RAM, because the obj files that the fluid sim outputs are high-poly; even a small sc